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The last week was just proof of that again. Sallyanne Mokwebo from Wantitall went out of her way to help me with my orders. She did not hesitate to do what she could to help me with a problem (an annoying one, I would think, especially when working with many orders from many people) regarding my orders with matters that had nothing to do with Wantitall, but rather with customs. She was very informative, quick to respond, polite and really did go out of her way to help me.

Courtesy of: Marianne

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Tycoon Hospital

Tycoon Hospital

Playing and learning at the same time has never been so much fun, not until tycoon came along. Tycoon hospital is a game designed for PC; it was released on June 5, 2007 in North America, on June 8, 2007 in Europe and on August 12, 2007 in Australia. The game lets the player manage a hospital from a god view. Each different hospital is staffed by medical teams and is packed with ill patients. The player needs to manage the staff, ensure patients are cared for and have the correct treatment facilities. As time progresses, new equipment will need to be built in order to cope with incoming patients. The game can also be played in a sandbox mode
Oddly enough, the biggest difference between Theme Hospital and Hospital Tycoon is that the latter has a more developed theme. Whereas the decade-old Bullfrog game was a straight god game, the story mode of play here drops you into a soap opera with all the angst and twice the cheese of a TV show like ER or the late, great St. Elsewhere. In addition to the usual tycoon-game management chores, you get to follow the escapades of heartthrob doc Rick Steele and the rest of the staff at Sapphire Beach Hospital. Everything here is certainly more fantasy than reality. The glass-walled hospital looks more like the famous Sydney Opera than the usual pile of bricks that passes for houses of healing in most metropolitan centers these days.

DR Studios attempts to further this soapy feel with Sims-like characters that speak in garbled simlish, have personality traits, and hook up or hate one another by turns. As with The Sims, you can take control of these jobs and force them to commit malicious acts on one another like shove and intimidate, or social acts like shake hands and tease, but there is rarely any point to doing so. Everybody mostly gets along, so you're best off to let the staff run on autopilot and interact however they see fit. This leads to some odd spectacles, if you bother to watch. Why is popular Doc Buffman making out with the hated Nurse Dakota? Why are Professor Brahms and Nurse Daisy having a teasing tickle fight in the research room? You'll never know. Or care, because these actions have little impact on your objectives, which stick to the tried-and-true like curing diseases, building specific equipment, and beautifying hospital corridors with fountains, statues, and the like.

While Hospital Tycoon isn't doing anything especially new, it seems to have great charm and looks like it will be a lot of fun to play. The idea of using a soap-style storyline is likely to be a love-or-hate thing for players, but it suits the subject matter and hasn't really been tried in a game before. The only platform it's currently due for release on is the PC. It will be unleashed on the world this June.

Date Added: 25 May 2010 16:09:12


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