Dey Street Books
A History of Video Games in 64 Objects
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Addison Wesley
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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the n2nhu labs for applied artificial intelligence NEWBURGH NEW YORK UNITED STATES OF AMERICA
Applied Algebraic Design for Agentic AI: Game Engine Methods
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Wiley
Level Up! The Guide to Great Video Game Design
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No Starch Press
Game Art: Art from 40 Video Games and Interviews with Their Creators
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No Starch Press
Learn to Program with Minecraft: Transform Your World with the Power of Python
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Packt Publishing
Unreal Engine 5 Best Practices: The ultimate guide to advanced visual storytelling, design, lighting, and performance in UE5
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Designing Video Game Hardware in Verilog (8bitworkshop)
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Sky Pony
The Unofficial Holy Bible for Minecrafters: A Children's Guide to the Old and New Testament (Unofficial Minecrafters Holy Bible)
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MIT Press
A Playful Production Process: For Game Designers (and Everyone)
Out of Stock