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Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs
R 2,317
Direct3D Rendering Cookbook
R 2,358
Real-Time Mesh Generation and Geometry Processing: A Practical Guide for Developers: How 3D Meshes Are Really Built — Practical Programming with Direct3D 10/11 (Guru Series)
R 2,684
Practical Rendering and Computation with Direct3D 11
R 955
Introduction to 3D Game Programming with DirectX 11: A Practical Guide to Building Real Time 3D Games Using Modern Graphics Techniques
R 3,738
Intro to Game Programming Using DirectX 12
R 2,358
Real-Time Ray Tracing with DirectX 12 (DXR): A Practical Guide for Developers: Hands-on implementation of DXR using C++ with practical rendering techniques (Guru Series)
R 2,623
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming (Game Design)
R 2,028
Real-Time Fluid and Smoke Simulation in DirectX 11: GPU-based fluid simulation and volumetric smoke rendering using HLSL and DirectX
R 5,713
Computer Graphics: Principles and Practice
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