Genius Games Tesla vs Edison: Duel
Product Description
Genius Games Tesla vs Edison: Duel
- FAMOUS SCIENTISTS - Experience the exciting story of electricity and the Current War, featuring famous inventors like Nikola Tesla, Thomas Edison, George Westinghouse, Elihu Thomson, and more!
- HIGHLY STRATEGIC - Pursue your inventor’s unique end goal while building projects, leveraging the stock market, spreading propaganda, and advancing your alternating or direct current technology!
- HISTORY OF SCIENCE - Recruit famous figures from science history and develop your A/C or D/C electric technology while you fight for public recognition in historic cities across the United States!
- WHO CAN PLAY - Perfect for your game group: science history enthusiasts, electrical engineers, and strategy gamers all love playing this geeky technology game; and it makes a great birthday surprise!
- ENGAGING GAMEPLAY - Fans of area control, set collection, and stock market manipulation games will have a blast playing Tesla vs Edison. 2 players, 15-30 minute playing time, ages 14 and up.
Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to play. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original smash hit. Choose Your Side. It's AC vs DC - and only one can win! Play as Famous Inventors. Select Nikola Tesla, Thomas Edison, or one of six other amazing inventors to run your electric company and compete for control over the electricity industry of the United States. Each inventor plays differently leading to unique experiences every game. Recruit Heroes of Engineering, Business, and Popular Culture. Some of the most well-known historical figures from the actual War of Currents join your company and play key roles in your quest for glory. J.P. Morgan, H.G. Wells, Mark Twain, and others bring deeper thematic immersion and a wide range of special abilities. Build an Empire. Vie for victory by controlling two of the three available regions: New England, New York, and Out West. Claim Electricity Projects. From Boston to Chicago, players extend their influence over each region by completing projects in the important cities of the time. Discover New Technologies. Develop the "latest and greatest" technologies, seize pre-eminence from your opponent, and forge new relationships with other companies that assist your bid for victory. Play the Stock Market. Joust with your opponent for control of other enterprises. Six minor companies, each with their own preferred technology, are also in the electricity business and located across the three regions. Acquire their stock if you lead in a company's preferred technology and increase your own regional influence. Conduct Nefarious Propaganda. Promote AC or DC to lead public perception for added bonuses. Lobby against your opponent's technology to hamper their regional control. Propaganda is central to any winning strategy! All in Less Time Than Lunch!



