My Avatar, My Self: Identity in Video Role-Playing Games
Product ID: 0786441097
Condition: New
Payflex: Pay in 4 interest-free payments of R297.25. Read the FAQ
R 1,189
includes Duties & VAT
Delivery: 10-20 working days
Ships from USA warehouse.
Secure Transaction
VISA
Mastercard
payflex
ozow
Product Description
My Avatar, My Self: Identity in Video Role-Playing Games
- Used Book in Good Condition
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
Technical Specifications
Country
USA
Brand
McFarland
Manufacturer
McFarland & Company
Binding
Paperback
PartNumber
15 photos, notes, bibliography, index
Height
9
Length
6
Weight
0.54895103238
Width
0.42
NumberOfItems
1

