OpenGL: A Primer (3rd Edition)
Interactive Computer Graphics fourth edition presents introductory computer graphics concepts using a proven top-down, programming-oriented approach and careful integration of OpenGL to teach core concepts. Â The fourth edition has been revised to more closely follow the OpenGL pipeline architecture and includes a new chapter on programmable hardware topics (vertex shaders). Â
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As with previous editions, readers learn to program three-dimensional applications as soon as possible. The Fourth edition focuses on core theory in graphics. Topics such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing and hardware issues are covered.
| Country | USA |
| Author | Edward Angel |
| Binding | Hardcover |
| EAN | 9780321321374 |
| Edition | 4 |
| ISBN | 0321321375 |
| Label | Addison Wesley |
| Manufacturer | Addison Wesley |
| NumberOfItems | 1 |
| NumberOfPages | 816 |
| PublicationDate | 2005-03-25 |
| Publisher | Addison Wesley |
| Studio | Addison Wesley |
| ReleaseDate | 0000-00-00 |