Bulletstorm - Xbox 360
It is still fresh on the market since well it was released just a month back and since then it has received critical accolades superseding the Halo 3 ”Believe” Diorama. The gameplay is quite experiential as it is easy to follow the dialogue so that you can master the game exceptionally without the hurdles when you follow the rules and guidelines effectively. The videogame gameplan basically revolves chiefly around the characters of space pirate Grayson Hunt, voiced by Steve Blum, and his cyborg partner Ishi Sato, whose squad went AWOL after they were betrayed by their commanding officer, General Sarrano. The initial period of Bulletstorm
takes place around 26th century, where the Confederation of Planets are protected by a secret black-ops army called Dead Echo. As the years went on by that is (to be precise) ten years later after a spontaneous and liquor-induced attempt to take revenge on the General and his forces, Hunt's and Sato's ship crash-landed on the planet Stygia, a former resort planet now overrun with meat-eating plants, feral mutant tribes, criminals, and Godzilla-sized monsters. Hunt and Sato search for a way off the planet, all while doing battle with the General's forces, who also crashed on Stygia after Hunt's attack. Along the way, they're joined by Trishka, a foul-mouthed woman with a dark past who also knows her way around a gun. One of the locations they travel to on Stygia is the city of Elysium, formerly a Vegas-like adult paradise.
So practically to follow the storyline in a practical way you will be expected as the player to make use of the arsenal of ammunition to consisting of over-the-top combat moves and large weapons. Bulletstorm
also has a variety of "skillshots". The skillshot gameplay system rewards the player for creating and inciting mayhem in the most creative and destructive ways possible, from killing an enemy in midair to pushing an enemy into a carnivorous plant to executing an enemy after shooting him in the testicles. The more unusual the skillshot, the more points players acquire to upgrade their character and unlock weapons. If these creative moves are repeated, the player character can "max out", meaning the character will gain more skillshots and one shot kills, allowing the player to perform even more creative moves and exaggerated skillshots. To gain massive points, you will need to up your game by playing the clinical one because the points are used as currency at "dropkits" scattered across the planet, which the player can use to replenish munitions. The dropkits include a gun shop, a skillshot checklist, and gameplay statistics.
The player cannot upgrade their weapons, but can equip different guns, purchase ammunition, upgrade the amount of ammunition they can carry, and even purchase special-ammunition "charges". The player can equip up to three weapons, the assault rifle being the default weapon; it is always equipped, and is considered the main prop weapon in cut scenes. Moreover such of the weapons that you will be exposed to use range from a pistol to a cannon that shoots two grenades connected by chain that wrap around an enemy or piece of environment before detonating. Each weapon has an "alternate fire" mode which uses charges; for example, the assault rifles alternate fire is a single blast of energy that instantly reduces the struck enemies into skeletons. A device the player carries for most of the game is the "energy leash", a rope of energy projected from a device on his left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies and run and slide into them. Usually, when an enemy is launched into the air by the player, their descent is slowed down by the leash's energy when grappled or by the gravity boot when kicked. This allows the player to pull an enemy into kicking range with the leash, aim at something dangerous, and kick.
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